Happily, the game rewards nearly all efforts with some points towards advancement. It seems so approachable that I can certainly understand someone thinking that spamming the heavy attack button is all they need to do but they will realize quickly that there is much to learn. Chivalry 2’s combat is simply a very satisfying compromise between fun-stealing fussy realism and button-mashing mindlessness. There is a succinct but useful tutorial, really just a refresher course from the first Chivalry, and a welcome offline mode where players can practice and study the maps, objectives, and missions without the humiliation of being bested by humans. Siege the DayĪlthough Chivalry 2’s combat does not attempt to be an historic combat simulator, it definitely demands a great deal more timing, skill and finesse than a purely arcade-like experience might, and the ability to read your opponent’s moves and react appropriately will absolutely require some serious practice. Ditto the various taunts and battle cries, which definitely walk into the land of silliness and satire and are entertainingly voiced. It might not always make a huge, life-saving difference in combat but it adds a dollop of Python-esque ridiculousness to what could be an oppressively violent game. Speaking of battlefield detritus, there is all sorts of environmental debris that players can grab and throw, from severed heads and limbs to barrels and plates of turkey. Players are always free to pick up any discarded weapon from the battlefield, although they might not have leveled up their skills for it. Some are all-around utility weapons that get the job done with little flash. Some of them are slow and cumbersome but do massive damage while others have immense reach. There is a plethora of shields, swords, polearms, axes, hammers, and bows and each will no doubt scratch the itch of someone. They wear plate armor as heavy armor.The weapons, and the moves and characteristics of each, are what make Chivalry 2 such an engrossing and potentially lasting experience. The knight is unique in that he can equip a two-handed weapon in one hand and use a shield in the other. He is vulnerable to a Man-at-Arm's speed, and Vanguards' range, requiring some practice to get used to. The Knight is the heavily-armored powerhouse of the classes, being able to take more damage than any other class while dealing significant damage. it requires two-handed blunt weapons and hard-hitting strength to break through their armor and slaughter them more quickly than normal. Vanguards are able to slaughter any lighter classes except for knights, because of their heavy armor. Using two-handed weapons for longer reach and smashing power. The Vanguard is a class that has average armor and speed who relies on his expansive range in melee combat, acting with reckless abandonment. They also have the added ability of throwing oil pots, which will burst into flames where ever they land, useful against shield users and groups of enemies. They are good at taking down archers, due to their fast move speed, dodging capabilities and shields, but have to be careful when attacking knights or vanguards, because their heavy weaponry can kill the Men-At-Arms in two goes. The Man-at-Arms is the lightest melee class, who excels at fast-paced fighting, getting in quick strikes and relying on their dodge ability to get out of harm's way fast. Archers are only designed for sneak attacks, not front-line combat. They are good at taking down anyone, due to their high piercing damage, but when their enemies close the distance of the archer, the favor swings against them. But is not very good at close quarters, relying on parries and swift strikes. The Archer is a class that excels in ranged combat, using a variety of bows, crossbows, and javelins.
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